Animation Sketching Course

LEVEL 1 (CERTIFICATE)
LEVEL 2 (ADVANCED)

ONLINE - INTERACTIVE CLASSES | @ CAMPUS (BANGALORE)

FEES @ Rs. 2750 PER MONTH

Best in Class | 2 Levels of Learning | UK Certification on Assessment

Animation Sketching Course

ONLINE | OFFLINE (Bangalore Campus)

“Animation is not the art of drawings that move but the art of movements that are drawn.” – Norman McLaren

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Course Level: Level 1 - Moving Forward

24 Sessions | Each Session 45 Minutes | Flexible Timing | Weekdays or Weekend

Introduction to Animation:

  • Overview of the history and principles of animation.
  • Understanding the basic terminology used in animation.

Animation Tools and Materials:

  • Introduction to traditional animation tools such as pencils, lightboxes, and animation paper.
  • Overview of digital animation software and hardware.

Basic Principles of Animation:

  • Exploring the 12 principles of animation (e.g., squash and stretch, anticipation, timing, and spacing).
  • Applying principles through simple exercises.

Storyboarding Basics:

  • Understanding the importance of storyboarding in the animation process.
  • Creating simple storyboards for basic narratives.

Character Design for Animation:

  • Basics of designing characters suitable for animation.
  • Creating model sheets to maintain consistent character appearances.

Walk, Run Cycles and Basic Movements:

  • Learning the fundamentals of walk cycles and basic character movements.
  • Applying principles of motion and timing.

Basic Special Effects:

  • Introduction to simple special effects in animation.
  • Creating effects such as explosions, smoke, and water.

Animating Emotions and Expressions:

  • Techniques for conveying emotions through character animation.
  • Practicing expressions and body language in animated characters.

Animating Objects and Backgrounds:

  • Animating non-character elements, such as objects and backgrounds.
  • Understanding how to create a cohesive animated environment.

Self- Assignments:

  • Applying learned skills to create a final animated project.

 

Certificate in Animation Sketching

Course Level: Advanced Level

Review of Animation Principles:

  • Brief overview and reinforcement of foundational animation principles.
  • Understanding the importance of principles such as squash and stretch, timing, and anticipation in hand-drawn animation.

Advanced Character Design for Animation:

  • In-depth exploration of character design principles specific to hand-drawn animation.
  • Developing characters with distinctive personalities and visual appeal.

Gesture Drawing and Life Drawing:

  • Advanced gesture drawing techniques to capture movement and fluidity.
  • Incorporating life drawing sessions for a deeper understanding of anatomy and movement.

Advanced Walk Cycles and Run Cycles:

  • Mastering the intricacies of walk cycles and run cycles.
  • Exploring variations in pacing and style for different characters.

Character Acting and Expressions:

  • Advanced techniques for animating character performances, emotions, and expressions.
  • Analyzing and applying acting principles to enhance character believability.

Advanced Storyboarding and Animatics:

  • Creating detailed storyboards for complex narratives.
  • Developing animatics to plan and visualize animated sequences.

Scene Composition and Layout:

  • Advanced principles of scene composition and layout design.
  • Incorporating visual storytelling techniques into scene arrangement.

Advanced Lip Sync and Dialogue Animation:

  • Fine-tuning lip sync animation for realistic and expressive character speech.
  • Animating complex dialogue scenes with multiple characters.

Camera Angles and Cinematography:

  • Exploring advanced camera angles and cinematography techniques.
  • Understanding the impact of camera movement on storytelling.

Character Dynamics and Interactions:

  • Animating characters interacting with each other in complex scenarios.
  • Understanding the nuances of character dynamics and relationships.

Advanced Effects Animation:

  • Creating complex effects animations, such as fire, water, and magical elements.
  • Exploring hand-drawn special effects techniques.

 

Self- Assignments:

  • Applying learned skills to create a final animated project.

Animation Sketching Course

Animation Sketching Course

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Animation Sketching Course

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Animation Sketching Course

Importance of Animation Sketching Course

There are several reasons why an animation sketching course can be important for someone who is interested in learning how to create sketches for use in animation. Some of the benefits of taking an animation sketching course include:

Animation Sketching Course importance

Developing fundamental drawing skills: An animation sketching course can help students develop their basic drawing skills, such as hand-eye coordination, perspective, and shading techniques. These skills are essential for creating effective animation sketches.

Learning about character design: In an animation sketching course, students may learn how to design and draw characters that are expressive, dynamic, and believable. This may involve learning how to create character concepts and how to translate those concepts into effective sketches.

Developing storyboarding skills: An animation sketching course may cover techniques for creating storyboards, which are sequences of rough sketches that outline the events of an animated scene or story. Students may learn how to create clear, concise storyboards that effectively convey the action and pacing of an animation.

Working with different mediums: An animation sketching course may cover techniques for working with different mediums, such as pencils, charcoal, or digital tools, and help students understand the strengths and limitations of each medium.

Understanding the animation process: An animation sketching course can help students understand the role that sketches play in the overall animation process, including how sketches are used to plan out the movement, timing, and look of an animated scene or character.

Overall, an animation sketching course can be a valuable resource for anyone who is interested in learning how to create effective sketches for use in animation, whether for personal enjoyment or as a professional animator.

 

Animation Sketching Course Curriculum

The curriculum for an animation sketching course will vary depending on the specific focus and goals of the course. However, some common topics that may be covered in an animation sketching course include:

Drawing materials and techniques: Students may learn about the different materials and tools used in animation sketching, such as pencils, charcoal, or digital tools, and how to use them effectively. The course may also cover techniques for shading, blending, and layering to create depth and realism in an animation sketch.

Character design: An animation sketching course may include lessons on how to design and draw expressive, dynamic, and believable characters. This may involve learning how to create character concepts, how to translate those concepts into sketches, and how to draw characters in different poses and perspectives.

Storyboarding: The course may cover techniques for creating storyboards, including how to create clear, concise sketches that outline the events of an animated scene or story. Students may also learn how to use storyboards to plan out the movement, timing, and overall look of an animation.

Working with reference materials: The course may cover techniques for working with reference materials, such as photographs or live models, to create accurate and realistic animation sketches.

Digital tools and techniques: If the course covers digital animation sketching, students may learn how to use digital tools and software to create and edit their sketches.

Overall, the curriculum for an animation sketching course will depend on the specific goals and focus of the course, as well as the skill level of the students.

Animation - Wikipedia

Animation

Once the animatic is finally approved by the director, animation begins.

In the traditional animation process, animators will begin by drawing sequences of animation on sheets of transparent paper perforated to fit the peg bars in their desks, often using colored pencils, one picture or “frame” at a time.[2] A peg bar is an animation tool used in traditional (cel) animation to keep the drawings in place. The pins in the peg bar match the holes in the paper. 

It is attached to the animation desk or light table, depending on which is being used. A key animator or lead animator will draw the key drawings in a scene, using the character layouts as a guide. 

The key animator draws enough of the frames to get across the major poses within a character performance; in a sequence of a character jumping across a gap, the key animator may draw a frame of the character as he is about to leap, two or more frames as the character is flying through the air and the frame for the character landing on the other side of the gap.

Timing is important for the animators drawing these frames; each frame must match exactly what is going on in the soundtrack at the moment the frame will appear, or else the discrepancy between sound and visual will be distracting to the audience. 

For example, in high-budget productions, extensive effort is given in making sure a speaking character’s mouth matches in shape the sound that the character’s actor is producing as he or she speaks.

While working on a scene, a key animator will usually prepare a pencil test of the scene. A pencil test is a much rougher version of the final animated scene (often devoid of many character details and color); the pencil drawings are quickly photographed or scanned and synced with the necessary soundtracks. 

This allows the animation to be reviewed and improved upon before passing the work on to his assistant animators, who will add details and some of the missing frames in the scene. The work of the assistant animators is reviewed, pencil-tested, and corrected until the lead animator is ready to meet with the director and have his scene sweatboxed, or reviewed by the director, producer, and other key creative team members. 

Similar to the storyboarding stage, an animator may be required to redo a scene many times before the director will approve it.

In high-budget animated productions, often each major character will have an animator or group of animators solely dedicated to drawing that character. The group will be made up of one supervising animator, a small group of key animators, and a larger group of assistant animators. 

For scenes where two characters interact, the key animators for both characters will decide which character is “leading” the scene, and that character will be drawn first. The second character will be animated to react to and support the actions of the “leading” character.

Once the key animation is approved, the lead animator forwards the scene on to the clean-up department, made up of the clean-up animators and the inbetweeners. The clean-up animators take the lead and assistant animators’ drawings and trace them onto a new sheet of paper, making sure to include all of the details present on the original model sheets, so that the film maintains a cohesiveness and consistency in art style. 

The inbetweeners will draw in whatever frames are still missing in-between the other animators’ drawings. This procedure is called tweening. The resulting drawings are again pencil-tested and sweatboxed until they meet approval.

At each stage during pencil animation, approved artwork is spliced into the Leica reel.[3]

This process is the same for both character animation and special effects animation, which on most high-budget productions are done in separate departments. Effects animators animate anything that moves and are not a character, including props, vehicles, machinery and phenomena such as firerain, and explosions

Sometimes, instead of drawings, a number of special processes are used to produce special effects in animated films; rain, for example, has been created in Disney animated films since the late 1930s by filming slow-motion footage of water in front of a black background, with the resulting film superimposed over the animation.

Animation Sketching usage in the Industry

Animation sketching is an important part of the animation production process. It is used to create the initial visual concepts and designs for characters, backgrounds, and other elements of an animated film or television show. Sketching allows animators to experiment with different designs and poses before committing to a final version.

In the animation industry, sketching is typically done by a team of artists, including character designers, background designers, and storyboard artists. Character designers are responsible for creating the initial designs for characters and determining their overall look and feel. Background designers are responsible for creating the initial designs for the environments in which the characters will live and move. Storyboard artists take the script and visualizes it in the form of storyboard panels that depict the action and dialogue as it will appear in the final animation.

Sketching is also used in the pre-production stage of animation projects, where the visual development of a project is defined and the storyboard is refined. It also used to create style frames, concept art and to establish the mood and atmosphere of the animation.

Animation Sketching is also commonly used in the gaming industry, in the creation of concept art and character designs for video games. In the gaming industry, it’s also used in prototyping and testing different game mechanics and level designs, before moving on to the final production.

Additionally, animation sketching is also a valuable tool for educators and students of animation, allowing them to explore new techniques, styles and creative ideas in the animated art form.

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