Animation Sketching Course

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Animation Sketching Course

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Our classes are taught by dedicated and experienced educators. Using proven teaching strategies, they make sure that every student finds a path to success.

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Our  Courses are reasonably priced and offer value for money with the best of Art Teachers and a structured curriculum 

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We embrace a learning environment that will prepare you for the path ahead. Our classes incorporate traditional learning styles as well as hands-on experiences.

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With a decade of experience in quality education, your success is our priority. To support our inclusive community, we provide a personal approach, tailoring learning methods to each student’s needs.

Animation Sketching Course

Animation Sketching Course

Starting from the basics, Learn to sketch and shade structured manner. The course imparts inputs in movement of pencil, drawing measurement and freehand drawing techniques to transform you to a great sketching artist.

ANIMATION SKETCHING COURSE

The course can be completed in 2 Levels: Level 1 & Level 2

In level 1, you will start from the basics and step up to learn a wider range of forms.

In Level 2, you will move on to advanced level learning and create some wonderful artworks.

ANIMATION SKETCHING COURSE

Level 1:

On Completion of the course and assessment, the student will receive " Certificate in Animation Sketching" from Konsult.

OPTIONAL: They can opt to be assessed by LAPT, UK and receive a "Certificate in Fine Arts' from LAPT, UK. 

Level 2:

On Completion of the course and assessment, the student will receive " Advanced Certificate in Animation Sketching" from Konsult.

OPTIONAL: They can opt to be assessed by LAPT, UK and receive a "Advanced Certificate in Fine Arts' from LAPT, UK. 

ANIMATION SKETCHING COURSE

LEVEL 1 -  Certificate (24 Sessions + 08 hours Assignments) 

LEVEL 1 - Certificate (24 Sessions + 8 Assignments)
 India (Rs.)International (US$)
ORIGINAL FEES14,500204
SEASON'S OFFER (DISCOUNT)5,50578
Course Fee8995127
Payment Options
OPTION A - Full Payment
Course Fee8,995127
Additional Discount5007
Full Payment8,495120
OPTION B - 2 Payments
Time of Admission :4,95070
1 month payment4,04557

Please Note: E Books cost Rs.245 (India) per book / $4 per book (International); LAPT, UK Certification is optional - Kindly check with the Program Office on Admission

ANIMATION SKETCHING COURSE

 

 

LEVEL 2 - Advanced Certificate (36 Sessions + 12 hours Assignments)

 India (Rs.)International (US$)
ORIGINAL FEES21,950310
SEASON'S OFFER9,955140
Course Fee11,995169
Payment Options
OPTION A - Full Payment
Course Fee11,995169
Additional Discount5007
Full Payment11,495162
OPTION B - 2 Payments
Time of Admission :6,95098
1 month payment5,04571
57

Please Note: E Books cost Rs.245 (India) per book / $4 per book (International); LAPT, UK Certification is optional - Kindly check with the Program Office on Admission

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Add Rs.1000/ for Offline (@ Bangalore Campus) or Rs.500/-(Online) towards Registration (On Admission) for new admissions.

Indian Students - Pay the fees here

INTERNATIONAL STUDENTS PAY HERE

Payment thru secured Razorpay / PayPal payment gateway. 

The currency is in USD.

Visa / Mastercard / Paypal.

$7 towards Registration (On Admission) - Online for new admissions.

International Students - Pay the fees here

Animation Sketching Course

Animation is not the art of drawings that move but the art of movements that are drawn.” – Norman McLaren

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ANIMATION SKETCHING

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Animation - Wikipedia

Animation

Once the animatic is finally approved by the director, animation begins.

In the traditional animation process, animators will begin by drawing sequences of animation on sheets of transparent paper perforated to fit the peg bars in their desks, often using colored pencils, one picture or “frame” at a time.[2] A peg bar is an animation tool used in traditional (cel) animation to keep the drawings in place. The pins in the peg bar match the holes in the paper. 

It is attached to the animation desk or light table, depending on which is being used. A key animator or lead animator will draw the key drawings in a scene, using the character layouts as a guide. 

The key animator draws enough of the frames to get across the major poses within a character performance; in a sequence of a character jumping across a gap, the key animator may draw a frame of the character as he is about to leap, two or more frames as the character is flying through the air and the frame for the character landing on the other side of the gap.

Timing is important for the animators drawing these frames; each frame must match exactly what is going on in the soundtrack at the moment the frame will appear, or else the discrepancy between sound and visual will be distracting to the audience. 

For example, in high-budget productions, extensive effort is given in making sure a speaking character’s mouth matches in shape the sound that the character’s actor is producing as he or she speaks.

While working on a scene, a key animator will usually prepare a pencil test of the scene. A pencil test is a much rougher version of the final animated scene (often devoid of many character details and color); the pencil drawings are quickly photographed or scanned and synced with the necessary soundtracks. 

This allows the animation to be reviewed and improved upon before passing the work on to his assistant animators, who will add details and some of the missing frames in the scene. The work of the assistant animators is reviewed, pencil-tested, and corrected until the lead animator is ready to meet with the director and have his scene sweatboxed, or reviewed by the director, producer, and other key creative team members. 

Similar to the storyboarding stage, an animator may be required to redo a scene many times before the director will approve it.

In high-budget animated productions, often each major character will have an animator or group of animators solely dedicated to drawing that character. The group will be made up of one supervising animator, a small group of key animators, and a larger group of assistant animators. 

For scenes where two characters interact, the key animators for both characters will decide which character is “leading” the scene, and that character will be drawn first. The second character will be animated to react to and support the actions of the “leading” character.

Once the key animation is approved, the lead animator forwards the scene on to the clean-up department, made up of the clean-up animators and the inbetweeners. The clean-up animators take the lead and assistant animators’ drawings and trace them onto a new sheet of paper, making sure to include all of the details present on the original model sheets, so that the film maintains a cohesiveness and consistency in art style. 

The inbetweeners will draw in whatever frames are still missing in-between the other animators’ drawings. This procedure is called tweening. The resulting drawings are again pencil-tested and sweatboxed until they meet approval.

At each stage during pencil animation, approved artwork is spliced into the Leica reel.[3]

This process is the same for both character animation and special effects animation, which on most high-budget productions are done in separate departments. Effects animators animate anything that moves and are not a character, including props, vehicles, machinery and phenomena such as firerain, and explosions

Sometimes, instead of drawings, a number of special processes are used to produce special effects in animated films; rain, for example, has been created in Disney animated films since the late 1930s by filming slow-motion footage of water in front of a black background, with the resulting film superimposed over the animation.

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